Take your 3D Rigging skills to the next level by creating a sophisticated Hand Rig from start to finish.
Interested in the world of 3D Animation, Character Rigging and 3D Rigging but don't know how and where to start? Then this course is for you.
Want to take your rigs beyond the basics and create something that you'll be very proud of? I have good news for you.
My name is Anass Cherkaoui and I will be very glad to assist you and walk you step by step into the most entertaining field in the world.
With every lesson, you will develop new skills and improve your understanding about 3D Rigging and the various tools and techniques you can use to create advanced and flexible hand rigs that work more efficiently and that respond to the needs of every 3D shot you intend to animate.
This course is full of fun and excitement while at the same time delivering high quality content that's applicable to every other 3D software besides Autodesk 3ds Max. It's structured as follows:
Chapter 01: Getting Started
Chapter 02: Creating Bone Objects
Chapter 03: Building a Knuckle System
Chapter 04: Building a Twist System For the Forearm
Chapter 05: Creating Animation Controls
Chapter 06: Skinning the Hand
Chapter 07: Building an IKFK System For the Hand
Chapter 08: Finalizing the Rig
Bonus Chapter: More About Skinning
Furthermore, the course comes with an assignment at the end, so not only will you build an advanced hand rig, but you will also get your hands-on practice what you have acquired in this course throught Rigging your own 3D hand models.
And as a gift from me to you, I will include a bonus chapter that talks about skinning and how to efficiently skin your hand model for the best results, and to make sure your rig has all what you need to get the performance you're looking after.
So, What are you waiting for? I can't wait to start this amazing journey with you. Let me help you build the necessary skills to start creating your own rigs TODAY.