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Duration

5 hours

Price

Level

Any Level

Certification

Available

Instructor

Anass Cherkaoui

Take your 3D Rigging skills to the next level by creating a sophisticated Hand Rig from start to finish.

Expected learning & outcomes

  • Build the actual hand bones and then refine their placement for more realitic articulation.
  • Add secondary bones that will help in preserving volume when bending the fingers.
  • Build a knuckle system to preserve the nice shape of our hand knuckles.
  • Build a twist system for the forearm, to Add a nice twisting effect.
  • Create the main animation controls for our hand and use constraints to setup the connections.
  • Skin our hand and take advantage of the powerful skinning tools available in 3ds Max to improve skin deformations.
  • Create a really cool IKFK system, that we can use to pose our hand in the Normal FK mode using simple FK Controls or use the IK mode to pose the hand in a different fashion or, to simulate for instance pressure on our fingers.

    Skills you will learn

    Adaptable, Animation, Autodesk 3ds Max, Fashion

    About this course

    Interested in the world of 3D Animation, Character Rigging and 3D Rigging but don't know how and where to start? Then this course is for you.

    Want to take your rigs beyond the basics and create something that you'll be very proud of? I have good news for you.

    My name is Anass Cherkaoui and I will be very glad to assist you and walk you step by step into the most entertaining field in the world.

    With every lesson, you will develop new skills and improve your understanding about 3D Rigging and the various tools and techniques you can use to create advanced and flexible hand rigs that work more efficiently and that respond to the needs of every 3D shot you intend to animate.

    This course is full of fun and excitement while at the same time delivering high quality content that's applicable to every other 3D software besides Autodesk 3ds Max. It's structured as follows:

    • Chapter 01: Getting Started

    • Chapter 02: Creating Bone Objects

    • Chapter 03: Building a Knuckle System

    • Chapter 04: Building a Twist System For the Forearm

    • Chapter 05: Creating Animation Controls

    • Chapter 06: Skinning the Hand

    • Chapter 07: Building an IKFK System For the Hand

    • Chapter 08: Finalizing the Rig

    • Assignment

    • Conclusion

    • Bonus Chapter: More About Skinning

    Furthermore, the course comes with an assignment at the end, so not only will you build an advanced hand rig, but you will also get your hands-on practice what you have acquired in this course throught Rigging your own 3D hand models.

    And as a gift from me to you, I will include a bonus chapter that talks about skinning and how to efficiently skin your hand model for the best results, and to make sure your rig  has all what you need to get the performance you're looking after.

    So, What are you waiting for? I can't wait to start this amazing journey with you. Let me help you build the necessary skills to start creating your own rigs TODAY.


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