Explore user interaction, motion prototype tests and high fidelity prototypes
User experience (UX) design is a theoretical understanding of how users interact with websites. User experience design is the process of enhancing user satisfaction with a product by improving the usability, accessibility, and pleasure provided in the interaction with the product. Everything humans interact with has an experience associated with it. Some are good, some are bad, but only recently have we begun to consciously design these experiences. We are now at a point in time when experience-design has suddenly exploded into the consciousness of business people and ordinary people all over the world. A poor user experience leads to losing out on customers and in turn the company losing out on money.
You will start off your journey by looking at InVision Prototype Testing. Here you will learn how to set up a test and who we want to test it on, and observe users go through your prototype. Next you will jump on to learning Motion Prototype Testing where you will learn about feedback survey and observe users go through your motion prototype. Further you will iterate High Fidelity prototype, review InVision notes, modify source files and re upload. Learn Iteration and great software understanding development, project management and software release.
Finally, finish the section by looking at Prototype in product development exploring to share learning, understanding user first solutions and getting development clarity. The course ends with an overview of how to use interaction throughout your UX process in order to build better products.
About the Author :
Chris R. Becker is an imaginative and creative Sr. UX Designer/IxD/design thinker and educator. He is a creative thinker with the ability to design across media platforms from Web to iOS and Android as well as SaaS and service design. He is a versatile designer with problem solving skills for User Experience Design. He is passionate about design problems from concept to finished product.
He is well versed with agile product development methodologies and flexible within waterfall. He applies LEAN UX methods to rapid prototyping, design research, and user testing for taking ideas from the drawing board to the real world.
Chris also participates in making through Fine Art & Graphic Design background which lends to a variety of creative thinking, design thinking, human center design research, user testing, and problem-solving skills. His studies have included courses in rapid prototyping, usability/ heuristics, human centered design research, design thinking, painting, sculpture, drawing, print making, archetype, graphic design, typography, systems theory, media theory, programming, drawing, motion, and art history.
His Specialties include: Design Thinking, User Experience Design, Information Architecture, Branding, Identity Design, Conceptual modeling, Rapid Prototyping, User Interface, Brainstorming, Product Design, Advertising, Retail Design, Interactive Art Director, Wireframes, Application GUI Design, Multimedia Presentations, Production Artist, Web Master, Social Media, UX Strategy Development.
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